CV
Previous Experience
Dungeon Town – 3D Prop Artist
July 2014 – May 2015 – Third Year Project Media Design School
In this project I did props for the environment in Dungeon Town and learned to make the art style consistent with the other artist art and improve on my 3D modelling and texturing.
Role in Project:
-
Dungeon Environment - Highpoly, Lowpoly, UE4 integration
-
General 3d modeling - Props, equipment, weapons
-
Game Design – Design gameplay
The Tower – Concept artist, 3D Prop Artist
Jan 2014 – May 2014- Media Design School Project
During this project I learned the basic of general modelling and a little bit of concept art.
-
General 3D modeling - Prop
-
Concept art - Prop
Work Competency and Transferable Skills
Friendly, Honest, Reliable, Motivated, Punctuality, Resourceful, Independent
Software
-
Zbrush
-
Photoshop
-
Maya
-
Graphics Gale
-
xNormal
-
SourceTree (Git)
Higher Education
2012 -2015 Bachelor Degree Creative Technologies (Game Art) - In Progress
Media Design School, Auckland, New Zealand
Languages
English (Professional Proficiency)
Swedish (Native)