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CV

 

Previous Experience

 

Dungeon Town – 3D Prop Artist
July 2014 – May 2015 – Third Year Project Media Design School

In this project I did props for the environment in Dungeon Town and learned to make the art style consistent with the other artist art and improve on my 3D modelling and texturing.

Role in Project:

  • Dungeon Environment - Highpoly, Lowpoly, UE4 integration

  • General 3d modeling - Props, equipment, weapons

  • Game Design – Design gameplay

 

The Tower – Concept artist, 3D Prop Artist

Jan 2014 – May 2014- Media Design School Project

During this project I learned the basic of general modelling and a little bit of concept art.

  • General 3D modeling - Prop

  • Concept art - Prop

 

Work Competency and Transferable Skills

Friendly, Honest, Reliable, Motivated, Punctuality, Resourceful, Independent

Software

  • Zbrush

  • Photoshop

  • Maya

  • Graphics Gale

  • xNormal

  • SourceTree (Git)

 

Higher Education

2012 -2015 Bachelor Degree Creative Technologies (Game Art) - In Progress

Media Design School, Auckland, New Zealand

 

 

 

Languages

English (Professional Proficiency)

Swedish (Native)

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